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XPERIA X10 // Product Design

Technology. Creativity. Passion

We designed a new product that centers people.

 

OVERVIEW

XPERIA X10 was the Sony's very first Android based smartphone released in 2009.

We had developed this product working closely with the android team in Mountain View.

 

PROBLEM

•   Since iPhone was introduced to the market in 2007, Sony was losing their market share quickly and Sony needed a new product to compete with Apple

•   Despite having the years of the knowledge and experience for making the flip phone, Sony couldn't find the better way to make their smartphone without working with Google Android Platform

 

ROLE AS AN ART DIRECTOR AND UI/UX DESIGNER

•   Establishing the visual identity for the XPERIA brand

•   Providing clear art direction for the remote design studios

•   Contributing for UX design work by participating weekly UX workshop and giving feedback to move on the visual design

 

COMPETITORS

Apple, Samsung, HTC, Motorola, LG

•   All of the competitors already had their own smartphone in the market

•   Almost all of the android based products from the competitors are the vanilla android without much customization

 

CHALLENGES

In order to give unique value to the vanilla android, we developed 2 new features that targeted both "Social Media" and "Multimedia Contents".

TIMESCAPE

The social media application that utilizes 3D space to consolidate and organize social media contents into one place as most intuitive and elegant way

MEDIASCAPE

The multimedia application for Video, Music and Photo that incorporates on-line store.

 

TIMESCAPE

Our goal was to utilize 3D space to consolidate and organize social media contents into one place as most intuitive and elegant way.

All of the social media contents are in one place without going in and out multiple applications

WIREFRAMES

VISUAL DESIGN

MOTION STUDY

 

ART DIRECTION

As an initial art director, I established a strong visual language which comprehensively applicable to any system UI component and any application.

This is one of the moodboard for the visual style

To establish the new art direction for this new product, we studied the architectures designed by Zaha Hadid.

The concept behind her architectures such as guiding audience without any physical obstacles

to move smoothly inside of museum such as dividing walls and ordinary ceilings which define floors fascinated us.

We tried to incorporate that design concept to our user centered design, by removing the boundary of the social media applications and visual divides such as tabs and paginations.

The vivid selected colors in the moodboard shows how each contents highlighted in the 3D space.

 

ICONOGRAPHY

At that time (2008) there were many 3D based realistic icons on the competitor's products so that I started looking into new visual direction.

 
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I created a clear vision to make it very simple and clean, but still has subtle light shaders and an accent color for each function to emphasize the each meaning

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FINAL PRODUCT

At the final product, a new art director took over my position and adjusted the visual,  in order to achieve an alignment with other Sony products such as PlayStation

CONCLUSION

•   The product became Docomo's Quickest Ever Selling Smartphone

•   XPERIA became one of the most prominent brand among all Sony products